Elemental Shaman (DPS) — Summary
A ranged caster who uses all four elements to devastate enemies with the support of its totems.
Strengths
- Flexible elemental spell damage
- Extensive totem support
- Emergency healing options
Weaknesses
- Casting limits movement
- Mana requires attention
- Early progression can feel slow
Pre-Launch Estimates — Subject to Change
Difficulty: 3/5. Rotation, resources, positioning and timing. 1 = very easy to learn and execute; 5 = highly demanding. Higher means harder.
Utility: 5/5. Buffs, debuffs, control, dispels, interrupts and defensive support beyond primary output. 1 = limited; 5 = exceptional.
Raid Spot: 3/5. Expected demand in a balanced raid, including utility and competition for positions. 1 = low; 5 = very high. This is not a DPS ranking or a guaranteed invitation.
Leveling estimate: 3/5. This particular build’s expected comfort from 1–60: pace, downtime, survival and suitable dungeon groups. 1 = difficult or inefficient; 5 = excellent. Full 1–60 performance is not verified by limited beta play.
BEST RACES
Play what you like — they patch racials too frequently anyway.
ALLIANCEDwarfYour only Alliance Shaman; Artisan’s Precision adds hit.
HORDETrollBerserking gives your damage casts a haste window.
CLASS UTILITIES
- Earth Shock · Level 4: Shut down a spellcast with a Nature hit.
- Stoneskin Totem · Level 4: Physical pressure? Give the party some cover.
- Earthbind Totem · Level 6: Slow the pack and make some space.
- Strength of Earth Totem · Level 10: Your melee friends will appreciate the Strength.
- Ancestral Spirit · Level 12: Bring someone back after the fight.
- Purge · Level 12: That enemy buff looks annoying. Remove it.
- Cure Poison · Level 16: Poison on a friend? Clean it up.
- Tremor Totem · Level 18: Fear, Charm or Sleep? Put Tremor down before trouble.
- Healing Stream Totem · Level 20: Small party damage? Let the totem help.
- Cure Disease · Level 22: Disease on a friend? Clean it up.
- Mana Spring Totem · Level 26: A little Mana for the group.
- Grounding Totem · Level 30: Catch an eligible enemy spell for the party.
Enable JavaScript to use class and build selection.