Enhancement Shaman (DPS) — Summary
Your weapons are the casters. You're not. A unique two-handed melee mage playstyle that can one-shot enemies if you're lucky enough to land three Windfury hits at once!
Strengths
- Melee and spell interplay
- Flexible group support
- Indoor Ghost Wolf mobility
Weaknesses
- Mana can interrupt momentum
- Weapon attack variability
- High threat needs management
Pre-Launch Estimates — Subject to Change
Difficulty: 4/5. Rotation, resources, positioning and timing. 1 = very easy to learn and execute; 5 = highly demanding. Higher means harder.
Utility: 5/5. Buffs, debuffs, control, dispels, interrupts and defensive support beyond primary output. 1 = limited; 5 = exceptional.
Raid Spot: 3/5. Expected demand in a balanced raid, including utility and competition for positions. 1 = low; 5 = very high. This is not a DPS ranking or a guaranteed invitation.
Leveling estimate: 4/5. This particular build’s expected comfort from 1–60: pace, downtime, survival and suitable dungeon groups. 1 = difficult or inefficient; 5 = excellent. Full 1–60 performance is not verified by limited beta play.
BEST RACES
Play what you like — they patch racials too frequently anyway.
ALLIANCEDwarfYour only Alliance Shaman; Stoneform adds safety.
HORDESkyborne (Windshaper)Wind Blessed adds steady melee haste.
CLASS UTILITIES
- Earth Shock · Level 4: Shut down a spellcast with a Nature hit.
- Stoneskin Totem · Level 4: Physical pressure? Give the party some cover.
- Earthbind Totem · Level 6: Slow the pack and make some space.
- Strength of Earth Totem · Level 10: Your melee friends will appreciate the Strength.
- Ancestral Spirit · Level 12: Bring someone back after the fight.
- Purge · Level 12: That enemy buff looks annoying. Remove it.
- Cure Poison · Level 16: Poison on a friend? Clean it up.
- Tremor Totem · Level 18: Fear, Charm or Sleep? Put Tremor down before trouble.
- Healing Stream Totem · Level 20: Small party damage? Let the totem help.
- Cure Disease · Level 22: Disease on a friend? Clean it up.
- Mana Spring Totem · Level 26: A little Mana for the group.
- Grounding Totem · Level 30: Catch an eligible enemy spell for the party.
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